Does Frigid Touch kill units when they are at 2 or 1 Might, and how does negative Might interact with buff spells?

Ruling: Frigid Touch does not kill units regardless of their current Might. Units with negative Might are treated as 0 Might for all purposes, but the actual negative value is tracked for arithmetic operations.

Sequence:

  • When a unit's Might would go below 0, it is treated as 0 for all game purposes
  • However, the actual negative value is still tracked internally
  • When adding Might (like with Discipline), you add to the actual negative value, not the displayed 0
  • Example: A 1 Might unit hit twice by Frigid Touch (-2 each time) becomes -3 Might (displayed as 0), requiring two Disciplines (+2 each) to return to 1 Might

Nuances:

  • Units never die from having 0 or negative Might alone
  • Negative Might values are not snapshotted and continue to affect calculations
  • When evaluating layers, you always start from base values and apply increases before decreases