Does Frigid Touch kill units when they are at 2 or 1 Might, and how does negative Might interact with buff spells?
Ruling: Frigid Touch does not kill units regardless of their current Might. Units with negative Might are treated as 0 Might for all purposes, but the actual negative value is tracked for arithmetic operations.
Sequence:
- When a unit's Might would go below 0, it is treated as 0 for all game purposes
- However, the actual negative value is still tracked internally
- When adding Might (like with Discipline), you add to the actual negative value, not the displayed 0
- Example: A 1 Might unit hit twice by Frigid Touch (-2 each time) becomes -3 Might (displayed as 0), requiring two Disciplines (+2 each) to return to 1 Might
Nuances:
- Units never die from having 0 or negative Might alone
- Negative Might values are not snapshotted and continue to affect calculations
- When evaluating layers, you always start from base values and apply increases before decreases