How does Ride the Wind work - can it move units between battlefields, does it bypass ganking, and can it move multiple units at once?
Ruling: Ride the Wind moves one unit to a declared destination when added to the chain. It is not a Standard Move, so it bypasses ganking and can move units directly between battlefields.
Sequence:
- Declare the one unit that will be moving and its destination when adding Ride the Wind to the chain
- The spell moves only that single unit (not multiple units simultaneously)
Nuances:
- Standard Move is the only way to move multiple units at once (by exhausting them), unless an effect specifies otherwise
- Ganking only matters for Standard Move, not for spell-based movement like Ride the Wind
- You could use a Standard Move for one ready unit and Ride the Wind on another unit separately, but they cannot move at the same time