If a unit has negative Might (e.g., -3 Might) and then receives a positive Might buff (e.g., +2 Might), does it end up with -1 Might or 2 Might?

Ruling: The unit would have -1 Might (which is then treated as 0 for purposes like damage calculation). Might modifications apply to the actual current value, not the value it's treated as.

Sequence:

  • All Might modifications are calculated using effect layers based on the unit's actual current Might value (including negative values)
  • The modifications are applied to create the computed Might value
  • Only after all calculations are complete, if the final Might is negative, it is treated as 0 for purposes such as combat damage or lethal damage calculation

Nuances:

  • "Treated as 0" and "being 0" are different - the game tracks negative Might values internally
  • Math/calculation is not considered a "purpose" under the rule - the treating as 0 only applies when the Might value is being used for game effects, damage, etc.
  • You must first make up for negative Might before you can increase it to a positive value