When Ahri charms an opponent's unit (with Mask in play) into combat, what is the order of 'when an enemy attacks' triggers on the chain, and what is the final Might of the charmed unit?
Ruling: The attacker's triggers go on the chain first, followed by the defender's triggers. Since the charmed unit is moved into contested and becomes the attacker, Mask (attacker's trigger) goes on the chain before Ahri triggers (defender's triggers). Ahri triggers resolve first, reducing Might to 1, then Mask resolves, bringing the unit to 2 Might.
Sequence:
- Mask trigger goes on chain first (attacker's trigger)
- Ahri Legend and Ahri Champion triggers go on chain second (defender's triggers, in defender's chosen order)
- Chain resolves in reverse: Ahri triggers resolve first (reducing to 1 Might)
- Mask resolves last (increasing to 2 Might)
Nuances:
- Triggers are ordered by who controls them (attacker vs defender), not by what type of trigger they are (attack vs defend)
- If multiple Ahri triggers exist, the defender can order them, but both minimum to 1 so order doesn't matter
- This rule was changed or clarified in version 1.1 to be based on player order rather than trigger type
- Full order is: attacker's triggers > other players' triggers > defender's triggers