When an opponent plays an action that increases a unit's might by 7 and you play Smokescreen in response (which reduces might by up to 4 to a minimum of 1), how do these effects interact?
Ruling: Smokescreen resolves first and creates a fixed reduction (up to -4, but cannot reduce below 1 at resolution). Then the +7 resolves and is added to the current might. The final result depends on the unit's starting might.
Sequence:
- Smokescreen resolves first, reducing might by up to 4 (minimum 1), creating a fixed reduction amount
- The +7 might increase then resolves
- Final might = starting might - (fixed reduction from Smokescreen) + 7
Nuances:
- If the unit starts with 5+ might, Smokescreen reduces by 4, then +7 applies for net +3
- If the unit starts with 2 might, Smokescreen only reduces by 1 (can't go below 1), then +7 applies for net +6
- If the unit starts at 1 might, Smokescreen does nothing, then +7 applies for net +7
- The reduction from Smokescreen becomes fixed after resolution; it's not the resulting might that gets fixed
- If other might increases are removed later, the fixed reduction still applies and can reduce below 1 at that point
- Generally better to play Smokescreen after the +7 resolves if the unit has less than 5 might