When Switcheroo is cast on an attacking Kai'sa with Assault 3 (7 total might) and a defending Teemo with 1 might, what are their final might values?

Ruling: Assault and shield are situational increases to might that are included in the calculation when Switcheroo resolves. When Switcheroo targets an attacking Kai'sa with 4 base might + 3 assault and a 1 might Teemo, Kai'sa becomes 1 might and Teemo becomes 7 might.

Sequence:

  • Calculate each unit's current might including situational modifiers (Kai'sa has 7 might from 4 base + 3 assault, Teemo has 1 might)
  • Switcheroo swaps these values (Kai'sa becomes 1 might, Teemo becomes 7 might)
  • When combat ends, Kai'sa loses the assault bonus and becomes -2 might

Nuances:

  • Negative might values can occur in calculations, but units treat negative might as 0 for most purposes
  • Units only die if they have nonzero marked damage at least equal to their might
  • After healing at end of combat, a unit with 0 marked damage cannot die even with 0 or negative might
  • When calculating Switcheroo on a unit with negative might, the negative value is used in the math (e.g., -2 might swapped with 7 might results in +7 and -7 adjustments)