When playing Bullet Time, does the player have to declare how much power they're paying and which units are being damaged before passing priority, or is that determined during resolution?

Ruling: Paying power for Bullet Time happens during resolution, not when the card is played. The player does not declare damage amounts or targets when passing priority after playing Bullet Time.

Sequence:

  • Player plays Bullet Time
  • Priority passes to opponent for reactions
  • Priority passes back
  • During resolution, the player pays X power and assigns damage
  • No priority window exists between damage assignment and resolution

Nuances:

  • This works the same way as Get Excited, where discarding a card happens during resolution, not when the card is played
  • Cards that say "as an additional cost" would require declaring/paying before passing priority, but Bullet Time does not have this wording