When multiple stat modification effects are played in sequence (like Back to Back and Smoke Screen), does order matter or do effects like 'this turn' apply retroactively to all modifications?
Ruling: Order matters. Effects like Smoke Screen snapshot when they resolve and do not constantly re-check numbers throughout the turn.
Sequence:
- Effects resolve in the order they are played on the chain
- When Smoke Screen resolves, it looks at the current Might value and reduces it by 4 (minimum 1), then locks in that reduction amount
- Subsequent buffs like Back to Back add to the snapshotted value
- Example: 1 Might unit gets +2 from Back to Back (now 3), opponent plays Smoke Screen which snapshots to -2 reduction (can't go below 1, so reduces from 3 to 1), then another Back to Back adds +2 (final result: 3 Might)
Nuances:
- The 'this turn' wording indicates the duration of the effect, not that it retroactively applies to future modifications
- The 'to a minimum of 1' clause is what causes the snapshot behavior - it limits how much reduction actually occurs at resolution time
- The Smoke Screen player ideally wants Back to Back to resolve first before playing Smoke Screen to maximize the reduction