When a spell deals damage equal to a unit's might (e.g., 3 damage to a 3 might unit), can you use a reaction to boost the unit's might and prevent it from dying?

Ruling: Yes, you can respond with a reaction (like Discipline) to boost a unit's might and prevent it from dying when damage is assigned to it.

Nuances:

  • Units have only Might, not separate attack and health stats
  • A unit dies if it is assigned damage equal to or greater than its Might
  • "Buff" is a specific game object that gives +1 Might and stays until removed by a card effect
  • "Boost" refers to Might increases from non-Buff sources (like spells or abilities)
  • Most spell-based Might increases last until end of turn
  • Some abilities give conditional Might increases (e.g., while a unit is at a battlefield)
  • A unit can only hold one Buff at a time; attempting to Buff an already Buffed unit does nothing