Can units at Vilemaw's Lair move to base using effects like Flash of Foresight (FoF) or Ride the Wind, and what are the ways to bypass Vilemaw's restriction?
Ruling: Units at Vilemaw's Lair cannot move to base using any movement effects, including Flash of Foresight, Ride the Wind, Flash, or Charm. The only way to get a unit from Vilemaw's Lair to base is through Recall effects (like Zhonya's Hourglass), which are distinct from movement.
Sequence:
- Playing movement spells/abilities targeting units at Vilemaw's Lair is legal
- The spell/ability resolves successfully
- However, the movement itself does not occur due to Vilemaw's restriction
- Recall effects bypass this because they are not movement
Nuances:
- Units can still move between Vilemaw's Lair and other battlefields (including ganking)
- Vilemaw's restriction only affects moves to/from base
- Playing FoF or similar spells on Vilemaw units is legal but will "whiff" (do nothing)
- Once an opponent passes priority after such a spell, no rewind is allowed as information has been gained
- Portal Rescue also works as it uses Recall