When playing a unit with Accelerate (like Kai'sa) via Baited Hook, can you pay the Accelerate cost to have it enter ready, and is the Accelerate cost still required?
Ruling: When playing a unit via Baited Hook, you can pay optional additional costs like Accelerate, and you must pay mandatory additional costs. Baited Hook only sets the base cost to zero.
Sequence:
- Baited Hook allows you to play the unit with base cost set to zero
- You then have the opportunity to pay additional costs (like Accelerate's 1 energy and 1 power)
- If additional costs are mandatory (like Cruel Patron's requirement to kill a unit), you must still pay them
Nuances:
- Only the base cost is set to zero by Baited Hook; all additional costs function normally
- Optional additional costs (like Accelerate) remain optional
- Mandatory additional costs must still be paid