Can Imperial Decree be used to chain token attacks, sending in 1-Might tokens one at a time to kill high-Might enemy units by dealing 1 damage each (which becomes lethal under the spell's effect)?
Ruling: Yes, you can send tokens in one at a time to trigger separate combats under Imperial Decree. Each token that deals any damage will trigger the spell's effect to kill the damaged unit, regardless of the unit's Might value. This works on offense when sending units in sequentially.
Sequence:
- Cast Imperial Decree, which creates a delayed trigger effect for the turn
- Send in a 1-Might token to initiate combat at a battlefield
- The token deals 1 damage to an enemy unit during the showdown
- Imperial Decree's trigger activates and kills the damaged unit
- Resolve the combat fully
- Send in the next token and repeat
Nuances:
- Imperial Decree applies to any unit that takes damage during the turn, even units that enter play after the spell resolves (the delayed trigger exists independently, not tied to specific units)
- This strategy does NOT work well on defense because damage assignment rules require you to assign all damage to one unit until it has damage equal to its Might before assigning to another unit
- You cannot move in multiple tokens simultaneously and spread 1 damage to multiple units - damage must be fully assigned to one unit first
- The spell does not retroactively kill units that were damaged before it was cast (the trigger is "when [they] take damage")
- If a unit receives lethal combat damage, the Imperial Decree trigger still goes on the chain even though the unit dies during cleanup, opening a reaction window
- Units that already have damage marked before Imperial Decree is cast are not affected unless they take additional damage after the spell resolves