Can you play Ride the Wind targeting a unit at Vilemaw's Lair to move it to base (even though Vilemaw's Lair prevents the movement), just to ready the unit?
Ruling: Yes, you can play Ride the Wind targeting a unit at Vilemaw's Lair with base as the destination. The unit will be readied but will stay at Vilemaw's Lair since the Lair prevents the movement.
Sequence:
- Target a unit at Vilemaw's Lair with Ride the Wind
- Choose base as the move destination
- When Ride the Wind resolves, do as much as you can: the unit is readied but does not move (prevented by Vilemaw's Lair)
Nuances:
- Base is still a valid destination for targeting purposes because Vilemaw's Lair doesn't make destinations invalid; it simply prevents the movement effect from occurring
- The spell resolves legally even though the movement doesn't happen