How does snapshotting work when a unit's Might is reduced below 1 by effects like Smokescreen, and how do subsequent Might modifications interact with the snapshotted value?

Ruling: When an effect would reduce a unit's Might below 1, it is reduced to 1 (minimum) and the actual reduction amount is "snapshotted" - this snapshotted value is tracked and applied in all calculations for the rest of the turn. Visually you see the current Might value, but behind the scenes the game tracks all modifiers including the snapshotted reduction.

Sequence:

  • Calculate the unit's current Might with all active modifiers
  • When a reduction effect resolves, if it would reduce below 1, the unit goes to 1 Might
  • The full reduction amount is snapshotted (e.g., -4 from Smokescreen on a 2M unit snapshots as -1)
  • Any subsequent Might modifications are added to the current visible value
  • The final calculation includes base Might + all buffs - snapshotted reduction

Nuances:

  • If a unit loses a static Might buff (like leaving a location that grants +1M), the snapshotted reduction can cause it to go to 0 Might or negative
  • Units with conditional Might bonuses (Assault/Shield) that lose those bonuses can similarly drop below 1 when snapshotted reductions are factored in
  • Triggered abilities that grant Might last until end of turn even if their source is destroyed, so they don't interact with snapshots the same way as static buffs
  • In future sets, the minimum of 1 Might rule will be removed and units will be able to go negative directly