When a unit's Might is reduced below 0 (e.g., to -3), does it stay at negative Might for future calculations, or does it snapshot at 0?

Ruling: Units can have negative Might values for calculation purposes. However, whenever the game checks "what Might are you" (such as during combat), any negative Might is treated as 0.

Sequence:

  • Apply all Might modifiers using normal layering (base + buffs - debuffs)
  • The unit's calculated Might can be negative
  • When Might is referenced for any game effect, treat negative values as 0

Nuances:

  • Example: A 1 Might unit with -4 applied has -3 Might. Adding +2 makes it -1 Might (not +2)
  • In combat or any effect checking Might, negative values are treated as 0 (the unit won't heal opponents)