When a unit's Might is reduced below 0 (e.g., to -3), does it stay at negative Might for future calculations, or does it snapshot at 0?
Ruling: Units can have negative Might values for calculation purposes. However, whenever the game checks "what Might are you" (such as during combat), any negative Might is treated as 0.
Sequence:
- Apply all Might modifiers using normal layering (base + buffs - debuffs)
- The unit's calculated Might can be negative
- When Might is referenced for any game effect, treat negative values as 0
Nuances:
- Example: A 1 Might unit with -4 applied has -3 Might. Adding +2 makes it -1 Might (not +2)
- In combat or any effect checking Might, negative values are treated as 0 (the unit won't heal opponents)