How does the 'invite' mechanic work in 3-player Riftbound games?
Ruling: During a showdown on a controlled battlefield, only the attacker and defender are Relevant Players by default. Either can invite a non-Relevant Player to join, and if they accept, they must immediately make a legal game action and remain a Relevant Player for the rest of that showdown. Outside of showdowns, all players are always Relevant Players and can play into any chain without being invited.
Sequence:
- Attacker or defender (whoever has priority) invites a non-Relevant Player
- The invited player accepts or declines
- If they accept, they must immediately make a legal game action (e.g. play a reaction)
- They remain a Relevant Player for the rest of that showdown
Nuances:
- Inviting can only be done when you have priority during combat
- Inviting someone doesn't imply any kind of allyship
- On uncontrolled battlefields, all players are automatically Relevant Players
- Outside of showdowns, all players are Relevant Players by default and can participate in chains freely