When Dragon's Rage is played in multiplayer to move a unit onto a battlefield with another unit, does combat start before or after the reflexive trigger resolves, and does this affect whether Ahri Legend's trigger reduces might before the units potentially die?
Ruling: Combat cannot start until the chain is empty. Dragon's Rage's reflexive trigger must resolve before combat can begin, meaning units are not yet attackers or defenders when the reflexive trigger resolves. Therefore, Ahri Legend's trigger (which requires combat to have begun) does not reduce might before Dragon's Rage's reflexive trigger resolves, and shield/assault are not active during the second part of Dragon's Rage.
Sequence:
- Dragon's Rage is played, moving a unit onto a battlefield with another unit
- Combat is staged but cannot start yet
- Dragon's Rage's reflexive trigger goes on the chain
- The reflexive trigger resolves (units may die here)
- Only after the chain is empty can combat begin
- Ahri Legend's trigger would occur when combat begins (if units still exist)
Nuances:
- Since units are not in combat when Dragon's Rage's reflexive trigger resolves, they are not attackers or defenders yet
- Shield and assault keywords are not active during the reflexive trigger resolution