In 2v2 Riftbound, can players play normal/base speed spells during their teammate's turn?
Ruling: Yes, teammates can play untagged (base speed) spells during their teammate's turn, but not permanents or activated abilities.
Sequence:
- When both the turn player and their teammate want to play something at the same time, the turn player takes precedence
- The turn player's action happens first
- The teammate can play their spell afterwards once everything resolves and timing allows, provided the turn player doesn't want to do anything further first
Nuances:
- This applies to spells only, not activated abilities
- Normal timing restrictions still apply
- Permanents cannot be played during a teammate's turn