Do you have to pay each turn to activate a gear card's effect, and does unit health/damage reset at the end of each turn?
Ruling: You pay the cost of a gear card once when you play it, just like any other card. After that, its effects are active without additional payment each turn. Units have might and damage (not health) - damage is cleared at the end of combat and at the end of turn, but damage does not reduce might.
Sequence:
- When a gear card is played, pay its cost once
- The gear's effects are then active for subsequent turns without additional payment
- During combat, units take damage but their might value stays the same
- Damage is cleared from units at the end of combat
- Damage is also cleared at the end of turn
Nuances:
- Damage does not reduce a unit's might value - a 9 might unit with 4 damage still has 9 might and deals 9 damage
- A unit is destroyed when damage dealt to it equals or exceeds its might value
- Cards like Dazzling Aurora that generate units each turn can be very strong once in play, but require getting them out initially (e.g., paying 9 cost)