Do you have to pay each turn to activate a gear card's effect, and does unit health/damage reset at the end of each turn?

Ruling: You pay the cost of a gear card once when you play it, just like any other card. After that, its effects are active without additional payment each turn. Units have might and damage (not health) - damage is cleared at the end of combat and at the end of turn, but damage does not reduce might.

Sequence:

  • When a gear card is played, pay its cost once
  • The gear's effects are then active for subsequent turns without additional payment
  • During combat, units take damage but their might value stays the same
  • Damage is cleared from units at the end of combat
  • Damage is also cleared at the end of turn

Nuances:

  • Damage does not reduce a unit's might value - a 9 might unit with 4 damage still has 9 might and deals 9 damage
  • A unit is destroyed when damage dealt to it equals or exceeds its might value
  • Cards like Dazzling Aurora that generate units each turn can be very strong once in play, but require getting them out initially (e.g., paying 9 cost)