How do chains work in Riftbound, specifically regarding actions and reactions during showdowns?
Ruling: During a showdown, both players can use actions and reactions. Actions can only start a new chain, while reactions and triggers can be added to an existing chain. The chain resolves like a stack (last in, first out), and combat damage only happens when both players pass priority without starting a new chain.
Sequence:
- Attacker has priority first and can play an action to start a chain
- Defender can respond with reactions (not actions) to the chain
- Players alternate adding reactions to the chain until both pass
- Chain resolves from top to bottom (most recent first)
- After chain resolves, attacker has priority again to start a new chain
- If neither player starts a new chain, combat damage happens
- Players can play multiple reactions before passing priority
Nuances:
- Actions cannot be added to an existing chain - only reactions and triggers can be added once a chain starts
- If P1 plays an action, P2 must wait for it to resolve before playing their own action (which would start a new chain)
- Showdown and chain are two different concepts - there can be many chains started during a showdown
- Seals are reactions that cannot be reacted to, but they do not automatically close a chain