Can you play multiple non-Action/non-Reaction spell cards during your turn outside of showdowns to deal enough damage to kill a single unit (e.g., two 3-damage spells to kill a 5-might unit)?
Ruling: Yes, you can play multiple spell cards during your turn outside of showdowns. Damage remains marked on units until the end of any combat or the end of turn, so you can play consecutive spells to accumulate enough damage to kill a unit.
Sequence:
- Play the first spell in a chain, it resolves and marks damage on the target
- Play the second spell in a new consecutive chain, it resolves and marks additional damage
- The accumulated damage remains until end of combat or end of turn
Nuances:
- Cards without Action or Reaction timing can only be played on your turn, not during showdowns
- Multiple cards must be played in consecutive chains, not in the same chain
- Damage is cleared at the end of any combat (only if units from both sides are involved) or at end of turn
- Moving to an open battlefield does not heal units