If you choose and ready Irelia Fervent with Ride The Wind would she get +1 or +2 Might?
If Irelia, Fervent is exhausted when you play Ride the Wind, she gains +2 Might total.
According to the official ruling for this interaction:
- +1 Might is gained when she is chosen as the target for the spell.
- +1 Might is gained when she is readied by the spell's effect.
The sequence of events is as follows:
- Ride the Wind is played and becomes a pending chain item.
- Irelia is chosen as the target, triggering her ability (+1 Might).
- Irelia's ability enters the chain above Ride the Wind and resolves first.
- Ride the Wind resolves, moving and readying Irelia.
- Irelia's "ready" trigger adds to the chain as a pending item and resolves (+1 Might).
Nuance: Irelia must be exhausted beforehand to receive the full +2 bonus, as a unit that is already ready cannot be readied again.