How would Timewarp with repeat effect work?

If you were to play a card with the Repeat keyword that also has the effect "Take a turn after this one" (such as a hypothetical version of Time Warp modified with Repeat), here is how it would function according to the rules:

The Ruling

When you pay the Repeat cost as an additional cost while playing the spell, you are effectively instructing the game to execute the spell's instructions twice.

According to Rule 746.1.d.1: "When the additional cost is paid, the effect of the spell, upon resolution, will be performed an additional time."

How it resolves

  1. Playing the Spell: You play the spell and pay the Repeat cost. The spell is added to the chain as a single item.
  2. Resolution: As the spell resolves, it executes its instructions in order:
    • First Execution: You take an extra turn after the current one.
    • Second Execution: You take another extra turn after the one just created.
    • Banishment: The spell is placed in your trash (or banished, depending on the specific card's text).

Important Nuances

  • Turn Order: Because you are queuing two extra turns, you would take two consecutive turns immediately following the current turn.
  • Overtime/Time Limits: If you are playing during a game where a turn limit is in effect (such as the 5-turn limit after time is called), these extra turns still count toward that limit. If you play a spell that grants two extra turns when only one turn remains in the game, you will only receive that one final turn; the second extra turn will not occur because the game will have ended.
  • Single Play: Per Rule 746.3.a, even though the instructions are executed twice, the spell is only considered "played" once. This is relevant for any other game effects that trigger "when you play a spell."

Note: This interpretation is based on the official rules for the Repeat keyword (Rule 746). As of current card data, the standard version of Time Warp does not possess the Repeat keyword.