When I play Ride the Wind on Irelia Fervent, does she get two counters for being chosen and being readied?
If Irelia, Fervent is exhausted when you play Ride the Wind, she gains a total of +2 Might for the turn.
According to the official ruling for this interaction:
- +1 Might is gained when she is chosen as the target for the spell.
- +1 Might is gained when she is readied by the spell's effect.
The Sequence of Events:
- Ride the Wind is played and becomes a pending chain item.
- Irelia is chosen as the target, triggering her ability (+1 Might).
- Irelia's ability enters the chain above Ride the Wind and resolves first.
- Ride the Wind resolves, moving and readying Irelia.
- Irelia's "ready" trigger adds to the chain as a pending item and resolves (+1 Might).
Important Nuance: Irelia must be exhausted beforehand to receive the full +2 bonus, as a unit that is already ready cannot be readied again (Rule 402.1.b). If she is already ready, the "ready" portion of the spell does nothing, and she will only receive the +1 Might from being chosen.