I have a 3 might unit in base. My opponent has two 3 might units at a battlefield. I play Marching Orders, repeated, targeting each of my opponent's units, and my own unit twice. Do both of the opponent's units die? My thought process: Damage doesn't instantly kill a unit. When cleanup occurs, it checks if anyone has a lethal amount of damage and if they do they die. Since cleanup occurs after resolution of a spell or ability, Marching Orders will have my 3 might unit inflict 3 damage and take damage, and then do that again. On cleanup, the game will see that my unit has 6 damage on it and it will die alongside the other two units. Is this correct?
The Ruling
Yes, all three units will die. However, this does not happen because of a "cleanup" occurring between the two instances of Marching Orders. In Riftbound, cleanup does not occur between the resolutions of a single spell's repeated effects.
Why it happens
- Spell Resolution: When you play Marching Orders with the Repeat cost paid, you are resolving a single spell that executes its instructions twice. According to Rule 157.3, while a spell is resolving, no other game effects (like cleanup) can occur.
- Damage Assignment: During the first resolution of the spell's effect, your 3 Might unit and the first enemy unit deal damage to each other simultaneously. Both units now have 3 damage marked on them.
- Second Resolution: The spell then executes its second instruction (the Repeat). Your 3 Might unit and the second enemy unit deal damage to each other. Your unit now has 6 damage marked on it, and the second enemy unit has 3 damage marked on it.
- State-Based Kill: Once the spell has finished resolving completely, the game checks the board state. Any unit with marked damage equal to or exceeding its Might is killed (Rule 143.2.a). Since all three units have damage equal to their Might, all three are killed simultaneously.
Key Points on Timing
- Cleanup Timing: Cleanup does not occur after every spell or ability resolution. It is a specific game phase/process that happens at set times (e.g., end of turn, combat cleanup).
- Simultaneity: Because Marching Orders instructs the units to deal damage to each other, the damage is dealt simultaneously. Your unit does not "take damage" and then "do it again" in a way that allows it to survive; it accumulates damage until the spell finishes, at which point the game state is evaluated and all units with lethal damage are sent to the trash.