How does someone win?

In Riftbound, the primary way to win a game is by reaching the Victory Score in points.

According to Rule 449, when a player accrues points equal to the Victory Score for their mode of play, they win the game immediately.

How to Score Points

There are two ways to score points, as defined in Rule 446:

  1. Conquer (Rule 446.1): A player gains control of a battlefield they did not yet score this turn.
    • Note: In modes with teammates, battlefields already under the control of a teammate at the start of the turn cannot be scored via conquering.
  2. Hold (Rule 446.2): A player maintains control of a battlefield during their Beginning Phase.

Important Restrictions

  • Final Point: While card abilities (like Ahri) can be used to score points, the final point required to reach the Victory Score cannot be gained through conquering (see the related FAQ on scoring the last point).
  • Conquest Victory: If you are attempting to win by conquering, you must score both battlefields in the same turn to trigger a win condition if you are at a specific point threshold (see the related FAQ on conquering two battlefields).

Victory Scores by Mode

  • 1v1 (Duel/Match): The Victory Score is 8 points (Rules 462.3 and 463.3).
  • Multiplayer (FFA): The Victory Score is 8 points (see the related FAQ on 4-player FFA).

Other Ways to Win

  • Concession: If an opponent concedes, they are removed from the game. If only one player remains, that player wins (Rule 651.1).
  • Time Limits: If a match time limit is reached, the game may end in a win, loss, or draw based on the End of Match Procedure (Rule 408), which involves finishing the current turn plus three additional turns and comparing points or game wins.