Explain the interaction between Counterstrike and Falling Star. Does Counterstrike prevent damage from Falling Star if it was chosen as both of its damage dealing effects?
Yes, Counter Strike can prevent damage from Falling Star, even if you target the same unit with both instances of damage. However, because Counter Strike creates a delayed replacement effect that is consumed after a single damage event, you would need to play two copies of Counter Strike to prevent both instances of damage.
How the Interaction Works
According to the official FAQ regarding this specific interaction:
- Playing the Cards: You play Falling Star, targeting your unit with both instances of 3 damage. In response, you play two Counter Strike cards targeting that same unit.
- Chain Resolution: Both Counter Strike cards resolve first, creating two separate delayed replacement effects on your unit.
- Damage Application: When Falling Star resolves, it deals its first instance of 3 damage.
- Because you have two active Counter Strike effects, you (as the owner of the unit being damaged) choose which one to apply.
- You apply one Counter Strike effect to prevent the first 3 damage. That effect is now consumed.
- Second Instance: When Falling Star deals its second instance of 3 damage, the second Counter Strike effect is still active and applies to prevent that damage as well.
Key Nuances
- Delayed Replacement Effect: Counter Strike does not grant a permanent ability to the unit; it creates a "delayed replacement effect" that waits for the next damage event.
- Consumption: Each Counter Strike effect is consumed only when it is applied to a specific damage event.
- Owner's Choice: When multiple replacement effects are applicable to the same event, the owner of the object being acted upon (your unit) determines the order in which they are applied.
Summary: If you only play one Counter Strike, it will prevent the first 3 damage, but the second 3 damage will still be dealt to your unit. To prevent both, you must play two copies of Counter Strike.