How does Draven's Spinning Axe work? If Draven dies, can I use its reaction to add it to my other unit? And if so, what if my other unit dies that same turn, can I react again and equip it to a third unit all in the same turn?
Spinning Axe is a piece of Gear with the [Equip] ability.
How Spinning Axe Works
- [Equip] Ability: The [Equip] ability is an Activated Ability (Rule 744.1). It is formatted as
[Equip] [Cost], which is shorthand for[Cost]: Attach this gear to a unit you control(Rule 744.1.c.2). - Cost: The cost for Spinning Axe is the payment of the required Power. It does not have an inherent exhaust cost.
- Timing: Because it is an Activated Ability, you can only use it during your own Action Phase during an Open State (when the chain is empty and there is no Showdown), unless you have another effect that modifies its timing (Rule 148.2).
If the Equipped Unit Dies
If the unit equipped with Spinning Axe is killed, the Axe detaches and remains on the battlefield (Rule 435.1).
- Can you use a reaction? No. Spinning Axe does not have a triggered ability that allows you to re-equip it as a reaction to a unit dying.
- Re-equipping: Because the Axe is now unattached on the battlefield, it will be Recalled to your Base during the next Cleanup (Rule 435.1). You may use its [Equip] ability to attach it to a new unit during an Open State, following Base Speed timing.
Can you react again if the new unit dies?
No. Spinning Axe does not have a triggered ability that allows you to re-equip it as a reaction to a unit dying. If your second unit dies, the Axe detaches and remains on the battlefield until it is Recalled to your Base during the next Cleanup. You would then need to use the [Equip] ability again to attach it to a new unit.
Note: I could not fully verify this ruling against the retrieved rules.