Can Jax's Quick-Draw be played against Falling Star to increase Might on the chain?
Yes, you can play an Equipment card with Quick-Draw (granted by Jax, Unmatched) in response to Falling Star to increase a unit's Might.
Here is the breakdown of how this interaction works:
The Sequence
- Falling Star is played and placed on the chain.
- Because Falling Star is on the chain, the game state is "Closed."
- Jax, Unmatched grants your Equipment Quick-Draw. According to Rule 745.1.b and 745.1.c, Quick-Draw allows you to play Equipment from your hand using [Reaction] timing.
- You play an Equipment card as a [Reaction] to Falling Star.
- The Equipment enters play immediately (it does not use the chain to enter).
- The Quick-Draw triggered ability ("When you play it, attach it to a unit you control") is placed on the chain as a new link above Falling Star.
- If the Equipment provides a Might bonus (e.g., via a Might Bonus in its lower right corner, per Rule 136), that bonus is applied to the unit as soon as the Equipment attaches.
Important Nuances
- Timing: You are playing the Equipment as a [Reaction] to the Falling Star spell. Because the Equipment attaches as part of the Quick-Draw trigger, the Might bonus will be active before Falling Star resolves.
- Resolution: The chain resolves in Last-In, First-Out (LIFO) order. The Quick-Draw trigger will resolve first, attaching the gear and granting the Might bonus, followed by the resolution of Falling Star.
- Might Bonus: If the Equipment provides a static Might bonus, it will increase the unit's Might immediately upon attachment. If the unit's Might is increased to a level that survives the 3 damage from Falling Star, the unit will remain on the board.
Summary: You can use the [Reaction] timing granted by Quick-Draw to attach gear and boost a unit's Might while Falling Star is waiting on the chain.