Does Switcharoo take Gear Might Aswell?

Yes, Switcheroo takes into account the current Might of the units, which includes any bonuses from attached gear.

According to RiftJudge FAQ #9201 and FAQ #6847, Switcheroo does not look only at base Might. When it resolves, it calculates the difference between the two units' current Might (which includes all active modifiers, buffs, and equipment) and applies a persistent +X or -X modifier to them for the remainder of the turn.

Here are the key points regarding this interaction:

  • It is a modifier, not a snapshot of base values: Switcheroo calculates the difference between the two units' total Might at the time of resolution and applies a fixed modifier to each.
  • Gear stays put: The gear itself is not moved or swapped; it remains attached to its original unit. Only the final Might value is adjusted by the Switcheroo effect.
  • Future changes apply on top: Because Switcheroo applies a persistent modifier, if a unit's Might changes after the swap (e.g., from a new buff or detaching/attaching gear), that new change is calculated on top of the modifier applied by Switcheroo.

Example: If Unit A has 5 Might (including a +1 gear bonus) and Unit B has 2 Might, Switcheroo calculates the difference (3) and applies a -3 modifier to Unit A and a +3 modifier to Unit B. Unit A becomes 2 Might (but still has the +1 gear attached), and Unit B becomes 5 Might. If you were to remove the gear from Unit A later, its final Might would become 1 (5 - 3 - 1).