What's "Quick-Draw"?

Quick-Draw is a keyword found on certain Gear cards that allows you to play them from your hand at Reaction speed.

According to Rule 819 and the associated FAQs, here is how it works:

  • Reaction Timing: Cards with Quick-Draw inherently have the Reaction keyword, allowing you to play them at any time a Reaction can be played (Rule 819.1.b, 819.1.c).
  • Automatic Attachment: Quick-Draw is functionally short for "[Reaction]" and "When you play this, attach it to a Unit you control" (Rule 819.1.d). When you play the Gear, it enters play and then its triggered ability goes on the chain to attach it to a unit you control.
  • Cost Savings: When you play a Gear card with Quick-Draw from your hand, you must pay the Energy and Power costs printed in the top-left corner of the card. However, you do not pay the Equip cost listed in the card's text box for this initial attachment (RiftJudge FAQ #8900, #8463).
  • Mandatory Attachment: If you have a legal target on the board when you play a Quick-Draw Gear, you must attach it; you cannot choose to leave it unattached (RiftJudge FAQ #8900). If you have no units on the board, the Gear will simply remain at your base (RiftJudge FAQ #438).
  • Subsequent Attachments: Quick-Draw only applies to the initial play from your hand. If the Gear becomes unattached later and you wish to attach it to a unit again, you must use the standard Equip activated ability, which does require paying the Equip cost (RiftJudge FAQ #8900, #1989).