Can you play Fizz and play repeated Piercing Light from trash?
Yes, you can play Fizz, Trickster and use his "When you play me" ability to play Piercing Light from your trash, including paying its [Repeat] cost.
The Sequence of Events
- Play Fizz: You play Fizz, Trickster from your hand. He enters the chain as a pending item.
- Fizz Enters Play: Fizz finalizes and enters the battlefield.
- WYPM Trigger: Fizz's "When you play me" ability triggers and is added to the chain. You target Piercing Light in your trash.
- Resolution: The chain resolves down to Fizz's ability. You play Piercing Light from your trash.
- Cost Payment: Per Fizz's ability, you ignore the Energy cost of Piercing Light. However, you must still pay its Power cost.
- Repeat Cost: Because you are playing the spell, you may choose to pay its [Repeat] cost. If you choose to pay this additional cost, you must pay it in full.
- Finalization: Piercing Light finalizes on the chain with the [Repeat] effect active.
- Execution: Once the chain resolves, Piercing Light executes its effect twice (the initial effect and the repeated effect).
- Recycle: After Piercing Light finishes resolving, Fizz's ability instructs you to recycle it to the bottom of your deck.
Key Considerations
- Cost Payment: While Fizz allows you to ignore the Energy cost of the spell, you are still required to pay the Power cost of the spell itself, as well as any optional additional costs (like [Repeat]) that you choose to pay.
- Countering: If your opponent plays a card like Defy in response to Piercing Light while it is on the chain, the entire spell (including the repeated effect) will be countered and sent to the trash. Per RiftJudge FAQ #5621, if the spell is countered, it is not recycled.
- State: Because Fizz's ability is a triggered ability that uses the chain, the game state is Closed while it is resolving. You cannot activate other abilities (like [Equip]) until the chain is empty and the state returns to Open.
Note: I could not fully verify this ruling against the retrieved rules, specifically regarding the cost of the [Repeat] effect.