Do reflections get any current buffs or might increases on the card they copy, can they be reacted to before they copy a card, and as they are 0 might, will any damage kill them before they copy?

1. Do Reflections get current buffs or might increases?

No. According to the Patch Notes (2026-03-30) regarding Copy Effects, copy effects only copy the "copyable traits" of a game object, which are defined as the printed or copied traits (including Rules Text). The notes explicitly state: "Nothing appended or granted will be seen by the copy effect." Since buffs and might increases are appended or granted to a unit, they are not copyable traits and will not be inherited by the Reflection token.

2. Can they be reacted to before they copy a card?

Yes. When a card that creates a Reflection token is played, the act of playing that card creates a chain. The creation of the token and its subsequent copying are game effects that occur as part of the resolution of that card's ability. Because these are triggered or activated abilities (or part of a spell's effect), they use the chain. Players have priority windows to play [REACTION] cards in response to the spell or ability that would create the Reflection token before the copy effect actually resolves.

3. Will damage kill them before they copy?

It depends on when the damage is applied.

  • If you react before the copy effect resolves: If you play a [REACTION] that deals damage to the target unit (the unit being copied) before the copy effect resolves, the unit may be destroyed or removed, causing the copy effect to fail.
  • If the unit is already lethal: According to FAQ #7397, units with lethal damage are killed during cleanups, which occur after every item in a chain fully resolves. If a unit receives damage that makes it lethal, it will be killed during the cleanup step following the resolution of the effect that damaged it. If that cleanup occurs before the copy effect resolves, the unit will be removed from the board and will not be able to complete the copy process.

Summary of Mechanics:

  • Copyable Traits: Only printed or copied traits are copied. Buffs and arithmetic might modifiers are not copied (Patch Notes 2026-03-30; FAQ #9410).
  • Chain Interaction: Because the creation and copying of a token are game effects triggered by a card or ability, they use the chain. Players may respond with [REACTION] cards during the priority windows provided while the chain is resolving (FAQ #2256).
  • Lethality: Lethal damage is checked during cleanup steps that occur after each chain item resolves. If a unit is removed from the board due to lethal damage before a copy effect resolves, the copy effect will fail to find its target or the unit will no longer be present to receive the copied traits (FAQ #7397).

Note: I could not fully verify the ruling regarding the timing of targeting a Reflection token before it resolves against the retrieved rules.