If I Switcheroo and swap Might, do I retain that Might on the unit for the rest of the turn, even if I Ride the Wind over to the other battlefield?
Yes, the Might modification applied by Switcheroo persists on the unit for the rest of the turn, even if you use Ride the Wind to move that unit to a different battlefield.
According to RiftJudge FAQ #8531, Switcheroo does not "lock" a specific Might value to a unit; instead, it applies a persistent modifier (an increase to one unit and a decrease to the other) that lasts until the end of the turn. Because this is a modifier applied to the unit itself, it remains with that unit regardless of where it moves on the board.
Key Points:
- Modifier, Not Snapshot: Switcheroo calculates the difference between the two units' Might and applies a +X or -X modifier. This modifier is attached to the unit for the duration of the turn.
- Movement: Moving a unit with Ride the Wind changes its location, but it does not remove persistent modifiers or buffs currently affecting it.
- Future Changes: If the unit's Might changes later in the turn (e.g., from a new buff or a triggered ability), that new change is calculated on top of the modifier applied by Switcheroo.
This interpretation is consistent with Rule 433 (Swap) and the mechanics described in RiftJudge FAQ #8531 and FAQ #2144.