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Question 8 (Defense/Attack Trigger Resolution Order): Answer: Chaos, Fury, Body Explanation: Defender triggers evaluate/resolve first ("When I defend..." Chaos unit), followed by attacker triggers ("When I attack..." Body unit or Fury unit depending on turn priority order: Chaos -> Fury -> Body)

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FAQ #12242·asked by 嫩滑多汁☆一口爆汁☆酥脆鮮香☆肥美炸雞·August 24, 2026
Answer

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To answer your question regarding the resolution order of attack and defend triggers, we look to the established combat rules for Riftbound.

According to Rule 464.2.e.1 and RiftJudge FAQ #11272, the sequence for placing triggered abilities on the initial combat chain is as follows:

  1. Attacking player places their triggers on the chain first.
  2. Other non-defender players (in turn order) place their triggers.
  3. Defending player places their triggers on the chain last.

Because the chain resolves in a Last-In, First-Out (LIFO) manner, the defending player's triggers resolve first, followed by any non-defender triggers, and finally the attacking player's triggers.

Regarding your specific example (Chaos, Fury, Body):

  • Resolution Order: Triggered abilities controlled by the Defender resolve first. If multiple players control triggers, those belonging to the Defender resolve first (because they were added to the chain last). If there are multiple attackers or multiple players with non-defender triggers, they resolve in the reverse of the order they were added to the chain (which is the reverse of turn order).
  • Correction to your explanation: Your explanation suggests that Defender triggers (Chaos) resolve first, which is correct. However, the order of the remaining triggers depends on turn order, not domain. If the Attacker is the Turn Player, their triggers are placed on the chain first and therefore resolve last. If there are other players involved (in a multiplayer game), their triggers are placed on the chain in turn order after the attacker but before the defender.

Sequence Summary:

  1. Attacker triggers (Placed on chain first -> Resolve last)
  2. Other non-defender triggers (Placed on chain second -> Resolve second)
  3. Defender triggers (Placed on chain last -> Resolve first)

Key Priority Note: Because the defender adds their triggers to the chain last, they control the last link added to the chain and receive priority first to play reactions (Rule 312.2.c).

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