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What is the correct sequence of the phases of a turn of Riftbound? AAwaken, Beginning, Channel, Draw, Main, End BBeginning, Awaken, Channel, Draw, Main, End CAwaken, Channel, Draw, Beginning, Main, End DAwaken, Beginning, Draw, Channel, Main, End

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FAQ #12247·asked by 嫩滑多汁☆一口爆汁☆酥脆鮮香☆肥美炸雞·August 24, 2026
Answer

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According to Rule 315, the correct sequence of phases during a turn in Riftbound is:

  1. Awaken Phase (Rule 315.1)
  2. Beginning Phase (Rule 315.2)
  3. Channel Phase (Rule 315.3)
  4. Draw Phase (Rule 315.4)
  5. Main Phase (Rule 316)
  6. Ending Phase (Rule 317)

Therefore, the correct sequence is A: Awaken, Beginning, Channel, Draw, Main, End.

References

Suggested answer — derived from the references below

Rules

CR 314

Core Rules 2026-07-16 > Section 300: Playing the Game > Rule 314

CR 316

Core Rules 2026-07-16 > Section 300: Playing the Game > Rule 316

CR 301

Core Rules 2026-07-16 > Section 300: Playing the Game > Rule 301

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