Taylor controls a Traveling Merchant, Ahri, Inquisitive, and Diana, Lunari in their base. Nicole controls Teemo, Strategist at a battlefield. Taylor moves all three of their units into the battlefield controlled by Nicole. At the appropriate time, Taylor discards a card for Traveling Merchant’s trigger, pays [1] to finalize Diana, Lunari’s trigger, and chooses Teemo, Strategist as the target for Ahri, Inquisitive’s ability. Nicole chooses Traveling Merchant as the target for Teemo, Strategist’s ability. In what order should all of these triggers resolve? A. Traveling Merchant, Diana, Teemo, Ahri B. Traveling Merchant, Teemo, Ahri, Diana C. Diana, Traveling Merchant, Ahri, Teemo D. Diana, Traveling Merchant, Teemo, Ahri E. Traveling Merchant, Ahri, Teemo, Diana

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FAQ #13114·asked by Kaz·October 29, 2026·Rules v1.5
Answer

B — Traveling Merchant, then Teemo, then Ahri, then Diana.

Two separate Chains here, which is why Traveling Merchant leads. All three units moved in one Standard Move (one game action), so Traveling Merchant's "When I move" trigger goes on the Chain right then, and because a Showdown can't open while the Chain is non-empty (), it finalizes and resolves before combat ever starts — that's the discard/draw, before anything else.

Then the Combat Showdown's triggers stack in this order (bottom to top): Diana's "when a showdown begins here" is the first placed, since start-of-showdown effects happen before Attacker/Defender exist (466.2.b); Ahri's attack trigger is placed next as the Attacker's, and Teemo's defend trigger is placed last as the Defender's (466.2.d.1). Newest resolves first, so Teemo resolves before Ahri, and Diana resolves dead last.

References

Suggested answer — derived from the references below

Rules

Core Rules 2026-10-09 > Section 300: Playing the Game > Rule 355.14

Core Rules 2026-10-09 > Section 300: Playing the Game > Rule 383.3

Core Rules 2026-10-09 > Section 300: Playing the Game > Rule 373

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