Noelle has a Karthus, Eternal with Sacred Shears attached to it and a Viktor, Leader in their base. Toby plays and repeats Rocket Barrage, choosing to deal 4 damage to Karthus, Eternal for the initial mode and to kill the Sacred Shears for the repeat mode. Which correctly describes what happens after Rocket Barrage and any resulting triggers have resolved? A. Noelle plays a 1 [M] Recruit token to their base. B. Noelle draws two cards and plays a 1 [M] Recruit token to their base. C. Noelle draws one card and plays a 1 [M] Recruit token to their base. D. Noelle draws two cards and plays two 1 [M] Recruit tokens to base. E. This can’t happen as described. Rocket Barrage should only choose one mode and target when repeated, which is executed twice on resolution.
B — Noelle draws two cards and plays one 1 [M] Recruit token to base.
E's premise is wrong: Repeat explicitly lets you make different choices for the repeated execution, including a different mode and target (Rule 820.2.a), so dealing 4 to Karthus and then killing the Shears is legal. Karthus is 4 Might with Sacred Shears' +1, so 4 damage is exactly lethal — but lethal damage doesn't kill until a cleanup, and none happens mid-resolution, so Karthus is still on the board when the second execution trashes Sacred Shears. That means his passive ("Your Deathknell effects trigger an additional time") applies to the Shears' Deathknell — Draw 1, twice — so Noelle draws 2.
Only after Rocket Barrage finishes resolving does the cleanup kill Karthus, and Viktor is alive at base to see a non-Recruit unit die, giving exactly one Recruit token. Killing the gear itself adds nothing to Viktor, since Sacred Shears is a gear, not a unit.
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