Browse Riftbound Rules Questions

Page 119 of 145 · 7,241 verified questions. Each links to the full ruling.

If I have mutated Mouser at a battlefield, and my opponent plays Thousand-Tailed Watcher at base ready, applying a -3 to the mutated Mouser to 1 might, when the Thousand-Tailed Watcher comes to attack, how much might will the mutated Mouser have?

Your **Mutated Mouser** will have **1 Might**. According to the **Thousand-Tailed Watcher** ability and the supporting **RiftJudge FAQ (#8931, #1448)**, the -3 Might reduction is a one-time modification applied when the ability resolves. It is not an ongoing static effect that continually checks or re-applies throughout the turn.

Is there a guideline for prizes on events such as Skirmishes or Nexus Nights? Usually it's a 5€ fee with only a few Nexus Nights packs as prizes?

According to the Tournament Rules, Riftbound does not have a single mandatory prize structure for specific event types like "Skirmishes" or "Nexus Nights." Prize distribution is determined by the Competition Organizer (CO) within the guidelines of the Tournament Rules and the specific Organized Play Level (OPL) of the event.

If I give Hidden Blade Repeat, and I choose the same unit with both instances, will its controller draw 4 cards instead of two?

Yes, if you successfully play *Hidden Blade* with the *Repeat* keyword and choose to pay the *Repeat* cost, you would draw 4 cards only if the target unit remains a valid, legal target at the battlefield for both separate executions. If the unit dies or is moved after the first execution, it becomes an invalid target for the second, and...

Playing Master Yi legend, if I have Lonely Poro on a battlefield, and it dies in a showdown, can I play Rengar after drawing the card from the deathknell? Like playing as a reaction?

No, you cannot play *Rengar, Trophy Hunter* **after** the *Lonely Poro* *Deathknell* trigger resolves and you have drawn your card.

Can you react to the trigger of the attack of an Azir Sovereign with a Star Crossed, so you bounce it to hand and prevent the tokens to go to the battlefield?

Yes, you can react to the attack trigger of **Azir, Sovereign** with **Star-Crossed** to bounce him to your opponent's hand, which will cause his ability to "whiff" (fail to resolve) and prevent the tokens from moving to the battlefield.

Does Vex cheerless reduction effect pay Deflect costs?

Yes, **Vex, Cheerless** can reduce the cost of **Deflect**. According to **RiftJudge FAQ #10609**, **#10442**, and **#8596**, this interaction works because of the order of cost calculation established in **Rule 356.4**:

Can Ruined Runner be targeted by Bone Skewer from hand?

Yes, **Bone Skewer** can choose a **Ruin Runner** from an opponent's hand. According to the official **RiftJudge FAQ #8682**, Ruin Runner’s protection ability ("I can't be chosen by enemy spells and abilities") is only active while the unit is on the board. When the unit is in the opponent's hand, that protection ability is not active, making it a legal...

My opponent has a Stellacorn Hoarder on the battlefield. Can he use Ride the Wind to instantly bring it to the other battlefield?

Yes, your opponent can use **Ride the Wind** to move their *Stellacorn Herder* from one battlefield to the other. Here is the breakdown of why this is a legal play:

When player1 uses gust on a target unit that was selected by hidden blade, does the controller of the target unit still draw 2?

No, the controller of the targeted unit does not draw 2 cards. According to **RiftJudge FAQ #5070**, for the draw effect on **Hidden Blade** to resolve, the unit must be a legal target at the moment the spell begins to resolve, and it must be in a zone where the spell can ascertain its information (specifically, on the battlefield or...

If Tideturner is stunned by Vex does the other unit targeted in its trigger still move?

Yes, the other unit targeted by Tideturner will still move, even if Tideturner itself is stunned. According to **RiftJudge FAQ #10318**, when Tideturner's play trigger resolves, the swap is handled as a single effect. If Tideturner is stunned (which also applies a "cannot move" restriction), Tideturner itself will fail to move; however, the other targeted unit will still successfully move...

Does Amateur recital remove its counter with not so fast?

Yes, **Not So Fast** can counter **Amateur Recital** if the ability targets a unit friendly to you. ### Explanation

If I'm playing with the Yi legend (Proving Grounds) and I'm controlling a Battlefield, my opponent enters and my unit defends alone, he plays spells so in reaction I react with a Nidalee to defend, my unit still having the +2 of the alone?

No, your unit loses the +2 Might bonus the moment *Nidalee, Cat Form* enters the battlefield. According to **RiftJudge FAQ #10141**, the bonus provided by *Wuju Bladesman, Starter* (Master Yi) is a continuous passive effect that relies on the condition: "While a friendly unit defends alone." This condition is checked constantly by the game state.

If I play Baited Hook to kill a Herald, first I must resolve the effect of Baited Hook and after resolve the effect of Deathknell?

Actually, you do **not** choose the order. The resolution order is fixed by the rules of the chain (**LIFO**—Last In, First Out).

In a free for all can I play an action in a showdown I'm not participating in?

Yes, in a free-for-all game (3+ players), you can play an **Action** in a showdown you are not personally participating in, provided you have **Focus**.

When I attack a battlefield with no units and I use a Moonfall, will the unit I target to move be attacking or defending?

According to the **RiftJudge FAQ #9407** and **FAQ #9339**, when you move a unit to an empty (uncontrolled/unoccupied) battlefield, you apply the "Contested" status to it. Because you were the player who first moved to the battlefield and applied the Contested status, you are the **attacker**, and the enemy unit moved to that battlefield becomes the **defender**.

If I move my unit targeted with Hidden Blade to another battlefield with Tideturner, does it still target my unit?

Whether your unit is successfully saved from **Hidden Blade** depends on how that **Hidden Blade** was played. According to **Core Rule 811.1.d.2**, when a spell or permanent is played from "Hidden," any targets chosen must be selected from among options at the battlefield where it was hidden. This creates a specific targeting restriction for hidden cards. **Tideturner** acts as an...

Are there currently any counters to Mindsplitter's ability?

No, there is currently no way to "counter" the "When you play me" ability of **Mindsplitter**. According to the rules and official RiftJudge FAQs (specifically #9909, #10625, and #9017), here is the breakdown of why this is the case:

What does Tideturner do and does it have errata?

**Tideturner** is a Chaos-domain unit with the **Hidden** keyword. Its ability reads: "When you play me, you may choose a unit you control at another location. Move me to its location and it to my original location."

If I have an "inferna" at a battlefield with a hidden "here to help" and an opponent uses a "hextech ray" to kill my "inferna" and I react playing a "brynhir thundersong" does that cause the original hextech ray to fizzle out?

No, playing **Brynhir Thundersong** will not cause the original **Hextech Ray** to "fizzle." Here is the breakdown of why this interaction functions this way:

Does not at fast work against Harnessed Dragon ability?

To determine whether *Not So Fast* can counter *Harnessed Dragon's* "When you play me" triggered ability, we must address the apparent contradiction in the provided context.

Is there negative Might?

Yes, units in Riftbound can have negative Might values. According to **Rule 143.2.b** and associated rulings, while a unit's Might can be reduced below 0, it behaves differently for calculations versus game interactions:

Do tokens have tags? For the purpose of The List specifically

Yes, tokens can have tags. According to Rule 182.1.c, "Tokens may have one or more tags." For the purpose of any card effect or mechanic that checks for tags (like "The List" or similar effects), tokens are treated as having the tags specified by the effect that created them. For example, a 1 [M] Recruit token explicitly has the "Recruit"...

Does Fiora Peerless ability trigger if your opponent attacks alone first then plays Rengar Pouncing?

Yes, *Fiora, Peerless*’s ability **will trigger** in this scenario. According to **RiftJudge FAQ #1102** and **#1231**, *Fiora, Peerless*'s "When I attack or defend" ability checks the "one-on-one" condition **only at the exact moment she is designated as the attacker or defender.**

With Eye of the Herald, the token is played to the destination right?

Yes, that is correct. When a unit equipped with **Eye of the Herald** moves, its triggered ability plays a 1 [S] Recruit token at the unit's new location ("here").

Harnessed Dragon can't be countered with Not So Fast.

Actually, **Harnessed Dragon's "When you play me" ability *can* be countered by *Not So Fast***. According to RiftJudge FAQ (ID 11198 and ID 9377):

Can Ezreal's "reduce additional costs" pay for Deflect?

No, Ezreal's ability does not reduce the cost of **Deflect**. According to RiftJudge FAQ #9237 and #8416, Ezreal, Prodigy only reduces **optional** additional costs (costs that use both the phrase "as an additional cost" and the word "may").

If I hold a BF at the beginning of my turn, then move out and go back with a unit on it, does it trigger the conquer ability of my unit?

No, moving a unit back to a battlefield you already held earlier in the same turn does not trigger your unit's "When I conquer" ability.

If a unit is being moved away from battlefield by via charm, gust etc can I use ambush unit on the same battlefield?

Yes, you can play a unit with **Ambush** to that battlefield, even if another unit is being moved away from it by *Charm* or *Gust*.

Does temporary generate a trigger?

Yes, the effect of the **Temporary** keyword triggers and uses the chain. According to **Rule 816.1.b**, the Temporary keyword is functionally short for: "At the start of this permanent's controller's Beginning Phase, before scoring, kill this."

Is it possible to cast reaction spells 'between' repeated damage spells to try and save the unit? I.e. playing gust on my 2 hp unit when my opponent plays repeated bellows breath?

Yes, you can use **Gust** to react to **Bellows Breath** in a way that saves your unit, but there is an important distinction regarding the "repeated" nature of the spell.

If I have a Mask of Foresight on board, I have a Lillia on BF defending alone and a Sprite in base. Lillia will get the +1 from Mask first. Then, if I Smoke and Mirrors to swap locations of Lillia and the Sprite in base, could the Sprite in base get the Mask bonus before the move trigger resolves or does the closed state from the move trigger prevent that?

Yes, your Sprite will receive the +1 Might bonus from **Mask of Foresight**. According to the official **RiftJudge FAQ #10888**, because the "alone" condition for the Sprite is met when it enters the location during the showdown, it triggers the Mask of Foresight anew. The bonus is applied to the unit that satisfies the "alone" condition at the moment it...

Do units still heal at the end of a non-combat showdown?

No, units do not heal at the end of a non-combat showdown. According to RiftJudge FAQ #9726, #9016, and #9220, healing in Riftbound only occurs at two specific times: 1. **During a Combat Cleanup:** This step only occurs after a **combat showdown** (a showdown contested by units controlled by different players). 2. **At the end of each player's turn:** This...

If Zhonyas triggers, can I use the Blade Dancer ability?

Whether you can use the **Blade Dancer** legend ability when **Zhonya's Hourglass** triggers depends on whether the **Zhonya's Hourglass** trigger involves "choosing" a friendly unit.

Can I play a reaction in response to a when I defend trigger?

Yes, you can play a **Reaction** in response to a "When I defend" trigger. According to **RiftJudge FAQ #6106** and **RiftJudge FAQ #8093**, "When I defend" triggers are placed on the chain, and because reactions can be played in response to any trigger on the chain (or during any closed state), they are eligible targets for reaction-speed effects.

Can I counter a unit when played ability?

No, you cannot counter a "When you play me" ability (or any unit ability) using cards that counter spells. According to **RiftJudge FAQ #1137** and **RiftJudge FAQ #2214**, counter cards like *Defy* or *Wind Wall* specifically target spells. Since unit abilities are not spells, they cannot be countered by these effects. There is currently no "ability counter" card in Riftbound.

Does playing a unit from the champion zone count for Red RekSai accelerate?

Yes, playing a unit from your Champion Zone counts for **Rek'Sai, Breacher's** ability, and you must pay the **[Accelerate]** cost if you want that unit to enter the battlefield ready.

Does an opportunity to play actions open up after reacting to a triggered ability?

No. After reacting to a triggered ability, you do **not** gain an opportunity to play an **Action** card. According to the rules regarding the chain (Rule 309.1 and Rule 309.1.a), if a chain exists (a "Closed State"), you are restricted to playing or activating only cards or abilities with the **Reaction** keyword.

Can you defy call the glory if you used the buff cost?

Yes, you can use **Defy** to counter **Call to Glory**, even if you chose to pay the buff cost to ignore its Energy cost.

If my opponent plays Bone Skewer to play my Fizz to their battlefield with Teemo Strategist, and my Fizz play effect chooses Ride the Wind, what happens first: the play effect from Fizz or Teemo Strategist defend trigger?

In this scenario, the **Fizz, Trickster** "When you play me" (WYPM) ability will resolve before the **Teemo, Strategist** "When I defend" triggered ability.

When spells are played at Abandoned Hall, if a Counterspell is played do you still get the +1 Might for playing it?

No, you do not receive the +1 Might from **Abandoned Hall** if the spell you played is countered. According to **Rule 425.1.b** and multiple **RiftJudge FAQs** (such as #10646, #10825, and #8877), a spell that is countered is not considered to have been "played." Because the ability on **Abandoned Hall** requires a spell to have successfully completed its resolution process...

If I use my irresistable faefolk to pull an enemy to an unoccupied battlefield, who is attacker and who is defender?

When you move **Irresistible Faefolk** to an unoccupied (uncontrolled) battlefield and use its ability to move an enemy unit to that same battlefield, **you are the attacker** and the **enemy unit is the defender**.

Do you roll for who goes first and then decide bf?

No, that is incorrect. According to the official rules, you must determine the battlefields **before** deciding who goes first. Here is the correct Start of Game sequence:

If Blue Sentinel holds and I am playing Renata legend, do I hold for 2 golds?

### Ruling: Do you receive two Gold gear tokens? No, you do not receive two Gold gear tokens. While **Blue Sentinel** causes the hold effect of **Chem-Baroness** to trigger twice, you are unable to pay the cost to resolve the second trigger because the Legend is already exhausted.

Can a temporary Glasc Miscologist play units to the battlefield it died on if it's the only unit there?

Yes, if **Glasc Mixologist** dies at a battlefield you control, you may play a unit from your trash to that same battlefield using its *Deathknell* ability, even if it was the only unit there.

Does Brynhir stop the rest of the cards on the Promisng Future chain?

No, Brynhir Thundersong does not stop the rest of the cards on the *Promising Future* chain from resolving. According to **RiftJudge FAQ #229**:

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