Browse Riftbound Rules Questions
Page 75 of 128 · 6,389 verified questions. Each links to the full ruling.
Can I win with holding both Battlefields on my opponent's turn?
No, you cannot win the game by holding battlefields during your opponent's turn. According to the game rules, scoring points through **Holding** occurs specifically during your own **Beginning Phase**.
Ravenbloom and Spell Repeat?
No, **Ravenbloom Student** does not trigger twice, nor does it receive +2 Might when you use the **Repeat** keyword on a spell.
If Imperial Decree is active and I target twice with Bellows Breath an Irelia with GA, is she dead or only the GA?
Yes, your Irelia will be dead. When you cast **Bellows Breath** with **Repeat** while **Imperial Decree** is active, you create two separate instances of damage. Each instance of damage triggers Imperial Decree, creating two separate "Kill" triggers on the chain.
Let's say I have a 2 might unit and my opponent plays Thousand Tailed Watcher. My unit becomes 1 might. If then, afterwards during that turn I use a +1 might pump spell, does my unit become 2 might, or does the Watcher trigger keep reducing all might up to a total of -3 down to 1?
Based on the rules and FAQs for *Thousand-Tailed Watcher*, your unit will become **2 might**. ### Ruling When you play a +1 might pump spell on a unit already affected by *Thousand-Tailed Watcher*, the unit's might increases normally. *Thousand-Tailed Watcher* does not create a static "lock" at 1 might; rather, it applies a modifier that snapshots the amount it reduced...
Can you play a hidden Emperor's Divide to move Blitzcrank back to base before scoring and prevent him from being returned to hand?
No, you cannot use a hidden *Emperor's Divide* to prevent Blitzcrank from returning to his owner's hand after he holds.
If I play Emperor's Divine to move units that are in the Battlefield Vilemaw's Lair, can the units move?
### Ruling No, units at Vilemaw's Lair cannot be moved to your base using Emperor's Divide. ### Reasoning * **Card Effect:** Emperor's Divide is an action that instructs you to move any number of friendly units at a battlefield to their base. * **Vilemaw's Lair Restriction:** Vilemaw's Lair contains the restriction: "Units can't move from here to base." * **Interaction:**...
Can you repeat Bellows Breath at a different location?
Yes, you can repeat **Bellows Breath** at a different location. According to the official FAQ and **Rule 746.2.a**, when you pay the **Repeat** cost for a spell, you execute its instructions a second time, and you are allowed to make new choices for that second execution.
When your unit dies with an equipment, does the equipment go to trash?
When a unit with attached equipment dies, the equipment **does not go to the trash**. Instead, it detaches and returns to your base.
Can you play Rebuke after Ride the Wind resolves on an enemy battlefield if it's not your turn?
To answer your question: **Whether you can play *Rebuke* after *Ride the Wind* resolves depends on who played *Ride the Wind* and the current state of Focus.**
If I use Temporal Portal on a spell that has reduced cost, will the repeat from the Temporal Portal cost the reduced cost or base cost?
When you use **Temporal Portal** to grant **Repeat** to a spell, the cost of that Repeat is determined by the card's printed cost, and cost reductions apply to the total cost of the spell (base cost + Repeat cost) rather than being applied twice.
Can you use Cull the Weak if you have no friendly units?
Yes, you can play **Cull the Weak** even if you have no units in play. According to the official rulings for this card:
If a conquering unit became mighty on the conquer of Sunken Temple, can you still trigger the draw effect?
No, you cannot trigger the draw effect of Sunken Temple if your unit only becomes Mighty *after* the conquer has already occurred.
Does Zhonya save temporary unit from its death once?
Yes, **Zhonya's Hourglass** will save a unit with the **Temporary** keyword from dying, but only for that specific turn. According to the FAQ and Rule 366.1: * **Zhonya's Hourglass** is a replacement effect that alters the execution of a "die" event. When the **Temporary** trigger attempts to kill the unit at the start of the beginning phase, Zhonya's replaces that...
If I have Captain Farron and a recruit token in base, does the recruit lose assault as it moves from base to a battlefield alone?
Yes, the Recruit token loses the [Assault] keyword as soon as it moves from your base to a battlefield. ### 1. The Source of the Ability Captain Farron has a passive ability: *"Other friendly units here have [Assault]."* * **"Here"** refers to the location where Captain Farron is currently present (Rule 053.3). * Because this is a passive ability, it...
Can you react to Weaponmaster trigger?
Yes, you can react to a **Weaponmaster** trigger. According to Rule 747.1, **Weaponmaster** is a Triggered Ability. When you play a unit with Weaponmaster, the ability triggers and is placed on the chain as a pending item (Rule 376.3). Because it uses the chain, players are permitted to respond to it with reactions.
If I play Void Rush and one of the two cards I reveal is Vanguard Captain, do I get the legion effect if I didn't play anything before Void Rush?
### Ruling **Yes, you do get the Legion effect.** When you play **Void Rush** as the first card of the turn and use it to play **Vanguard Captain**, the **Vanguard Captain** successfully triggers its Legion effect.
Can I move a unit from battlefield to battlefield with Relentless Pursuit?
Yes, you can move a unit from one battlefield to another using **Relentless Pursuit**. According to the FAQ regarding battlefield-to-battlefield movement: * The restriction against moving from battlefield to battlefield only applies to the **Standard Move** action (Rule 143.4.c.1). * Spells and abilities, such as **Relentless Pursuit**, specify their own limitations. Since the card text for Relentless Pursuit simply states...
Does Ravenbloom Student get +1 might if I play a spell but it gets countered?
No, Ravenbloom Student does not gain +1 Might if the spell you play is countered. According to the FAQ and Rule 412.1.b, a spell is only considered "played" when it resolves. If a spell is countered, it does not resolve, and therefore it is not considered to have been played for the purposes of triggered abilities like Ravenbloom Student's.
Can I equip an Equipment on my unit with Relentless Pursuit?
Yes, you can attach an Equipment to your unit using Relentless Pursuit. According to the card text for **Relentless Pursuit**, the spell explicitly includes the instruction: *"You may attach an Equipment with the same controller to it."*
Does King's Edict choose units? Is it vulnerable to Not So Fast?
No, **King's Edict does not choose units**, and it is **not vulnerable to *Not So Fast***. ### Why King's Edict does not choose units According to RiftJudge FAQ #509 and #322, *King's Edict* does not target or choose any units itself. Instead, the spell instructs each opponent to make a choice during its resolution. Because the spell itself does not...
Explain how Stacked Deck resolves if you see a Nocturne in the 3 cards?
When you reveal Nocturne using Stacked Deck, the resolution follows a specific sequence based on the interaction between the spell's effect and Nocturne's ability.
Can I add an action speed card to the chain if the last card added was an action speed card?
No, you cannot add an Action speed card to a chain if there is already a card on the chain.
If you Hidden Blade your own Immortal Phoenix, can you summon Phoenix after Hidden Blade resolves?
Yes, you can summon Immortal Phoenix after Hidden Blade resolves. According to the **RiftJudge FAQ (ID 2182)** and **Rule 376.2.c.1**, this interaction works because the Phoenix is moved to the trash during the resolution of the spell, and its trigger condition is evaluated immediately after the spell finishes resolving.
If I use a repeated Rocket Barrage on a Zhonya's Hourglass and a 4 Might unit in their base, does the Zhonya's Hourglass save their unit from the repeated cast?
Whether Zhonya's Hourglass saves the unit depends on how the Repeat instances of Rocket Barrage are resolved. According to **FAQ 5839**, when a spell with Repeat deals damage multiple times, the unit is not checked for lethal damage until the entire spell has finished resolving. Zhonya's Hourglass acts as a replacement effect that triggers during the cleanup step after the...
Is the passive of Sacred Shears meant for the equipment or for the unit which holds it?
The Deathknell ability on **Sacred Shears** is meant for the unit equipped with it, not the equipment itself. According to **RiftJudge FAQ #8441**: * When Sacred Shears is equipped, its Effect Text (the bottom box containing the Deathknell ability) is appended to the unit's rules text. * The unit gains the Deathknell ability, not the gear itself. * Therefore, the...
Do I need to pay the deflect cost if a unit with deflect has a gear equipped to it, I play detonate to kill the equipped gear?
No, you do not need to pay the Deflect cost. According to **RiftJudge FAQ #734**: > "Ruling: No, you can target attached equipment normally. Equipment cards have their own properties, not those of the unit they are attached to (the Top Most Card)."
If I hook my unsung, do I draw 2 first or look at top 5?
When you use **Baited Hook** to kill your **Unsung Hero**, you look at the top 5 cards of your deck before the **Unsung Hero**'s *Deathknell* ability resolves.
Can I get a detailed explanation on how Tryndamere's ability works?
Tryndamere’s ability is a triggered ability that rewards you for aggressive combat. Here is a detailed breakdown of how it functions based on the official rules and established FAQs.
Can I use Ride the Wind on my opponent's turn to move a unit to a battlefield and get a point for it?
Yes, you can use **Ride the Wind** on your opponent's turn to move a unit to a battlefield and score a point, provided you meet the requirements for conquering that battlefield.
How does Hidden Blade and Flight or Fight interact?
When **Hidden Blade** targets a unit and the opponent responds with **Fight or Flight** to move that unit to their base, the unit survives and the controller of Hidden Blade does not draw any cards.
Does Yasuo Remorseful moving to a battlefield trigger Fight or Flight to his ability (which I believe is possible), and does this stop Yasuo's ability going off?
Yes, you can stop Yasuo, Remorseful's ability from dealing damage, but only if you play *Fight or Flight* as a [Reaction] in response to his ability on the chain.
How does King's Edict work?
King's Edict functions as follows: **Ruling:** King's Edict does not target. The caster does not make any choices. Instead, each other player (your opponents) chooses a unit you don't control, and then all chosen units are killed.
Is Swift Account Pull Teemo from Battlefield from Battlefield reaction speed?
The ability on the **Swift Scout** legend card is an **activated ability**. According to the game's rules for activated abilities, they can primarily be activated only on the controlling player's turn and during an **Open State**. Because an Open State requires that no chain exists, this ability cannot be activated at "reaction speed" (i.e., during a Closed State or in...
For Floating Energy and Power, can you stack up them, such as Kai'Sa Legends ability?
Yes, you can "stack up" (float) energy and power in your rune pool, including power generated by Kai'Sa's ability. According to **Rule 162.3**, players may use a physical tracker to retain unspent Energy and Power over the course of their turn. Your pool of energy and power only empties at the end of the draw phase and at the end...
If a buffed unit dies, does it keep the buff if it gets revived?
No, a revived unit does not keep its buffs. According to **Rule 705**: "If a Unit leaves play, remove all Buffs from it."
Can you use an action spell on an action spell during a showdown?
No, you cannot play an Action spell in response to an Action spell during a showdown. According to the rules and established gameplay mechanics:
If I have less than 3 cards in my trash, can I still activate Garbage Grabber?
No, you cannot activate Garbage Grabber if you have fewer than 3 cards in your trash. According to **Rule 403.3**: "When Recycling is listed as a Cost, the action must be able to be completed for the cost to be paid."
When do runes get recycled for playing cards?
Runes are recycled to pay for a card's Power cost during the **"Pay the card's costs"** step of playing a card.
If I attack into Reavers Row and my opponent flees his 1 unit there, does he still get an action window?
Yes, the defending player still gets an action window even if they retreat their only unit from Reaver's Row. According to **FAQ #5125**: "The Showdown continues through all its normal steps even if one player no longer has units present. The defending player can still play Actions/Reactions as if they had units there."
If my unit gets rebuked, do the attached gears go back in my hand?
When your unit is returned to your hand (such as by the effect of the spell **Rebuke**), any gear attached to that unit does not return to your hand with it.
If I play King's Edict, can my opponent play Not So Fast and counter the spell?
No, your opponent cannot use **Not So Fast** to counter **King's Edict**. According to the card text and established rulings:
Does the Zero Drive have to be un-equipped to use its Banish this: play all units banished with this" ability?
Yes, **The Zero Drive** must be unattached to use its ability that plays banished units. According to the card's text, the ability is restricted to when the equipment is unattached. This is supported by **RiftJudge FAQ #6043**, which clarifies the interaction: * "You cannot use Zero Drive's ability while it is attached to a unit." * "This applies to all...
Can you explain to me how might works in terms of damage and health? Essentially, if I reduce a unit's might, it reduces health and damage, correct? But if I do damage to a unit, it doesn't affect how much damage it can do, right?
To clarify how Might, damage, and health interact in Riftbound, it is important to first understand that **"Health" as a separate stat does not exist.**
If I have 2 things that trigger at the same time, how do I determine which goes on the stack first?
When multiple triggered abilities occur simultaneously, they are placed on the chain according to the following rules: 1. **Turn Order:** If multiple players control triggered abilities that trigger simultaneously, the **Turn Player** adds their triggers to the chain first, followed by the other players in turn order. 2. **Controller's Choice:** Within the set of triggers controlled by a single player,...
If my opponent plays Tideturner at his base but he has a unit on Vilesaw's Lair, how does the interaction work?
The interaction between **Tideturner** and **Vilemaw's Lair** is governed by the fact that Vilemaw's Lair contains a "can't" restriction, which overrides the "can" effect of Tideturner's ability.
If I steal an opponent's B.F. Sword using Akshan's ability, and use Lucian's Weapon Master ability to equip it to Lucian, and my Akshan dies, what happens to the B.F. Sword?
When your Akshan leaves the board, the control-change effect granted by his ability ceases to apply. Here is what happens to the B.F. Sword:
If opponent casts Falling Star and kills Karthus + a Deathknell unit with the same spell does the Deathknell still trigger twice?
Yes, the Deathknell unit's effect will trigger twice. According to **RiftJudge FAQ #5353**, when Karthus and another unit with Deathknell die at the same time, the Deathknell unit's effect still triggers twice. This is because Karthus's ability is a **passive ability**, not a triggered ability.
If Unsung Hero is in my discard pile after dying and putting its Deathknell trigger on the chain and then Spectral Matron goes on the chain, Spectral Matron resolves targeting Unsung Hero. Unsung Hero brings it back to the base, do I still get the Deathknell trigger from Unsung Hero?
Yes, you still get the *Unsung Hero* Deathknell trigger. According to **Rule 734.1.d.3**, when a unit with Deathknell dies, the game notes its location, attributes, and other relevant details **before** it is moved to the trash. This information is then used to process the trigger once it is finalized on the chain.
Can Piercing Light repeatedly target two units on two different battlefields for 4 damage each?
Yes, you can target two units at different battlefields with a repeated *Piercing Light* to deal 4 damage to each.
If my Irelia Fervent has Boots of Swiftness and I gank to another battlefield, does that count as me choosing Irelia?
No, using the **Ganking** ability granted by **Boots of Swiftness** to move **Irelia, Fervent** to another battlefield does not count as "choosing" her.